Why The John Wick Game Is Happening Now And Why Saber Interactive Matters

John Wick game analysis by OnThaSticks covering Saber Interactive, PS5, Xbox Series X|S, and PC

Revealed during Sony’s February 2026 State of Play, the upcoming John Wick game is one of the clearest signs that licensed AAA adaptations are entering a more disciplined era.

Why The John Wick Game Is Happening Now And Why Saber Interactive Matters

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The newly announced John Wick game, developed by Saber Interactive in collaboration with Lionsgate, is one of the most important licensed video game adaptations currently in development. This upcoming AAA single-player action game for PlayStation 5, Xbox Series X|S, and PC arrives at a moment when the industry has shifted back toward focused combat design and mechanical identity. This breakdown explains why the John Wick game is happening now, why Saber Interactive matters, and what will determine whether this adaptation succeeds or fails.

The Timing Is Not Accidental

John Wick has been positioned as a natural video game property since the first film released in 2014. The franchise has expanded into one of the most successful modern action universes, generating over $1 billion globally and establishing a detailed structure built around The High Table and its enforcement network.

What held a major adaptation back was not interest. It was industry conditions. Licensed games historically prioritized marketing alignment over development readiness, which often resulted in mechanically shallow experiences.

That environment has changed. Modern players are responding to games built around mechanical clarity, combat identity, and deliberate design choices instead of checklist expansion.

Why Saber Interactive Changes Expectations

Saber Interactive’s involvement is the strongest signal surrounding this project. Their recent work demonstrates a focus on physicality, animation weight, and controlled combat pacing.

Saber Interactive has built a reputation for delivering combat systems that emphasize physical consequence and intentional motion. That matters here because John Wick is not defined by scale. He is defined by rhythm, timing, and efficiency.

The studio selection suggests this adaptation is being approached as a mechanical experience first, not simply a cinematic extension.

The Prequel Timeline Creates Real Creative Freedom

The game takes place before the Impossible Task, which allows the developers to expand the universe without recreating film sequences. This provides room for original storytelling, new characters, and encounter design built around gameplay systems.

Prequel space also removes one of the most common limitations associated with licensed adaptations, because the game is not forced to mirror scenes that viewers already know beat for beat.

The Industry Context Matters

John Wick in suit and tie from the upcoming John Wick game

The John Wick game arrives during a broader industry correction. Studios are prioritizing combat identity, intentional pacing, and mechanical clarity.

This shift toward mechanical clarity is already visible in upcoming releases. Projects like Resident Evil Requiem show how developers are prioritizing tension, pacing, and intentionality instead of relying on scale alone.

Similarly, early impressions of Trails Beyond the Horizon highlight how modern action and RPG design is shifting toward clarity of purpose instead of excess complexity.

The Real Risk: Combat Identity

This project succeeds or fails based on combat identity. If gameplay captures controlled aggression, timing, and precision, it has the potential to redefine expectations for licensed action games.

If combat defaults to generic third-person shooter design, the adaptation loses what makes the character distinct.

Final Perspective

The John Wick game is significant not because it exists, but because of when it exists. The industry has shifted toward deliberate design decisions, and studios are being selected based on mechanical capability instead of marketing alignment.

This same development discipline is reflected in projects like the Borderlands 4 roadmap , which emphasizes sustained development and intentional iteration rather than rushed release cycles.

If Saber Interactive delivers on combat identity, this project could become a defining example of how licensed games should be approached moving forward.


For more analysis on upcoming AAA releases, licensed adaptations, and industry shifts, explore the OnThaSticks News & Reviews archive .

FAQ: John Wick Video Game

Who is developing the John Wick game?

Saber Interactive is developing the upcoming AAA John Wick game in collaboration with Lionsgate.

What platforms will the John Wick game release on?

The game is currently in development for PlayStation 5, Xbox Series X|S, and PC.

Is Keanu Reeves involved?

Yes. Keanu Reeves is involved in the project and will reprise his role as John Wick.

Is this game connected to the movies?

The game takes place before the films, expanding the timeline and allowing original storytelling inside the universe.

When will the John Wick game release?

No official release date has been announced.

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