Where Winds Meet Looks Like A Different Kind Of Open World RPG
Where Winds Meet Looks Like A Different Kind Of Open World RPG

Where Winds Meet might be doing open world RPGs differently. Instead of just giant maps and icons, this world is designed around systems that connect to each other. NPC routines, multiple martial arts sets, traversal abilities, and quests that don’t lock you into one solution. It feels like a game that actually respects player choice.
During the latest preview, the devs revealed that the main storyline is roughly only 20 percent of the total story. The rest is hidden in the world. Side secrets. Optional stories. Underground areas. Random encounters. Basically, discovery is the real content.
Why That Matters
The open world genre is full of giant spaces and checklist activities that look cool in trailers but feel empty when you play. Where Winds Meet might be taking the opposite route — giving us a world we actually want to get lost in.
That is exciting. Especially for RPG fans who want games to challenge our curiosity, not just our map clearing.
Watch The Full Breakdown
What I’m Watching For Next
- How systems actually connect in real gameplay
- Endgame structure + long term player goals
- Seasonal updates and if they feel meaningful
Short Clip — 80 Percent Of This Game Is Hidden
Explore more RPG coverage:
RPG News & Coverage • Where Winds Meet Playlist
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