The OnThaSticks Podcast EP. 4
THE ONTHASTICKS PODCAST • EP. 4
EP. 4 — Is the Gaming Industry Cooked?
A grounded conversation about burnout, live service fatigue, Anthem’s shutdown, and the pressure cooker AAA development has become — without the doomposting.
Burnout
Live service
AAA pressure
Anthem
Perspective
Listen
What this episode is
- Why so many players feel tired even when the games are “good”
- How live service pressure changes design priorities
- What Anthem’s shutdown represents (and what it doesn’t)
- AAA pressure, timelines, and why bigger doesn’t always mean better
- A calmer way to talk about the industry without constant doom
Chapters
- 00:00 — When games feel like work before they feel fun
- 00:53 — What this podcast actually exists to talk about
- 01:30 — What I’ve been playing lately (and why Anthem matters)
- 02:54 — This isn’t just personal burnout
- 03:02 — Layoffs, pressure, and why this feels structural
- 05:40 — When big games still land (Battlefield 6)
- 07:18 — Players aren’t rejecting big games — they’re rejecting exhausting ones
- 08:17 — When finishing a game actually meant something
- 08:45 — Dailies, FOMO, and the slow creep of obligation
- 11:45 — The real economics behind modern burnout
- 12:53 — Why games take so long now
- 15:08 — Chasing “safe” ideas that aren’t safe anymore
- 17:11 — When players don’t get mad — they just stop logging in
- 18:00 — Why Battlefield 6 feels intentional
- 18:27 — Anthem, preservation, and losing games forever
- 22:01 — When live-service games die, they vanish
- 24:50 — Industry shifts we’ve seen before
- 26:18 — Why constant progression killed completion
- 27:12 — Why Nintendo still feels different
- 28:51 — Gaming isn’t dying — it’s relearning what matters
- 29:04 — Are games too big now?
- 29:53 — A game for everyone is a game for no one
- 32:03 — The old AAA playbook is cracking
- 32:39 — This conversation isn’t over
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